Players should have working mumble and mic, if no mic you must let your squad know!
Do not spam mumble or Commo Rose during the game, or between rounds.
Spamming allchat is forbidden. Using it for quick talks between the teams is allowed. If an admin or CO tells you to stop using it, you must do so.
Squadleaders must be able to speak English.
English is the server language, any player that communicates in any other language will be warned and if not compliant removed.
No squad must be created before the pre-round timer reaches 1:30. Any player doing it will be resigned.
No locked INFANTRY squads below 6 players.
All players have to be in a squad.
Any player that doesn't follow the administrators orders, will be warned and kicked.
Do not join a squad to take a kit, ask the squadleader before taking a kit.
You may not reclaim kits that you have lost, this means after you re spawn.
Follow orders. Grunts, must follow squadleader orders. Squadleaders must follow Commanders orders.
Freekit squads are not allowed, all squads must work coherently and with the team.
Assets & Claiming
Heavy assets: Tanks, APCs, all CAS, bomb cars/trucks, any vehicle equipped with missiles, and mortars. They may not be utilised while there are less than 20 ACTIVE players on each team.
Claimable Assets, with suggested squad names:
TANKS: All Tanks & Anti-Tank vehicles, includes SPGs and Rocket Technicals (which should be named SPG).
CAS: Close Air Support, Reconnaissance Helicopters & Jets.
TRANS: Transportation Helicopters.
Multiple Mech INF squads allowed.
Mech INF may claim an APC once it has 6 members.
Mech INF is subject to the normal asset claim order. If APC is created first, APC claims what APC/IFV they want, but they must reserve one APC/IFV for Mech INF.
If Mech INF is created first, they choose what APC/IFV they want to use.
Mech INF can only claim ONE primary APC/IFV and its possible respawns. If the primary APC/IFV is killed, Mech INF can request to borrow a second one from APC squad, or they must wait for their original APC/IFV to respawn.
General asset claims:
Where not otherwise defined, the squad which has been waiting the longest for an asset to spawn gets the asset(s).
At the start of a round the waiting time starts when the squad is created, so the first squad to be created gets the asset(s).
There is no limit to the numbers of any squads allowed, except the presence of suitable assets.
Asset squads that would require more assets than are available are considered duplicate squads.
Assets must be claimed per spawned asset, a newly spawned asset is not subject to any prior claims where not otherwise defined.
Asset claims must be made between the time an asset spawns and the time it leaves the base.
An asset which has previously been claimed legally cannot be claimed by a different squad unless that asset has been abandoned.
Light Scout vehicles and AA vehicles are not claimable and come on a first come, first serve basis.
All vehicles must be manned by competent personnel.
Vehicles need to be manned by the minimum personnel to be operating properly. This means both a driver and gunner in armed vehicles.
Technicals cannot be claimed by any squad, the first player to enter the vehicle has dibs. If someone else then takes it without the first player's explicit permission, that player is stealing the vehicle. This does not apply for SPGs or Rocket Technicals.
No duplicate asset squads allowed unless approved by original created squad.
Suicide tactics are forbidden except for suicide vehicles.
You are not allowed to drive people intentionally over with vehicles. This means turning around or circling just to kill. A player who does so will be warned and if he repeats it will be removed from the server.
You are not allowed to attack the opposing teams first cappable flag and the units on the way to it from main until 10 min of the game has passed, unless it is active in the AAS order or you are able to spawn on it.
C4 is allowed to be placed anywhere but may not be dropped from moving vehicles.
Attacking the last flag on Skirmish layers is not allowed.
Cheats and Glitches
Cheating and glitching is strictly forbidden. If you are found doing it you will be banned.
Any person suspected of cheating may be removed and further investigated.
Insulting is not allowed. Insulting anyone in any manner, is not allowed. We expect you to act in a mature and respectful manner at all times.
Racism is not allowed and will result in a ban.
If a player gives information on players locations, ticket count or number of assets deployed to the enemy. He will be removed from the server.
Do not sabotage your team - directly or indirectly.
Refrain from debating admin decisions in-game. If you disagree with an admin's decision, please join us on our Teamspeak or forums to solve the issue.
Do not advertise or recruit for other communities or clans!
Streaming on the server is not allowed unless otherwise permitted by the server adminstrators.
Teamwork and Gameplay
All players are expected to communicate and play PR in an organized manner. Any player or squad found not completing the tasks benefiting the team, or similar do not attempt to assist the team will be warned and kicked.
Team-stacking that is deemed detrimental to the server flow of game play will be corrected by Admins.
All 63e members, leaders, admins, managers and heads of 63e must follow server rules and can suffer from the same punishments as other non-member players.
DOD & Base
Base raping is strictly forbidden. Main-bases and repair stations cannot be attacked. This includes camping DoD and the choke points leading out of it.The only exception to this rule is when and only as long as such a base is an active flag in the AAS game mode.
It is forbidden to engage enemy air assets which are taking off from a main base.
All players are expected to leave their main-base as quickly as is reasonable. Any disruptive behavior (shooting, throwing smoke grenades, etc.) in main will result in the player's removal from the server.
Nothing can be built inside your teams Dome of Death.